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GameDev.net
gamedev.net > news > 5652-ship-a-good-game-learn-from-it-and-build-from-there-lessons-from-going-indie

'Ship a good game, learn from it, and build from there:' Lessons from going indie after a decade at id Software - GameDev News

3+ day, 16+ min ago   (190+ words) PRO Tired of ads? Read GameDev.net ad-free and help keep the community independent with GameDev Pro — $3/month. Tony Garza, who spent a decade at id Software as an art director, and fellow id alum Richard O'Neal are now pushing…...

DEV Community
dev.to > unitysourcecode > building-a-carrom-game-in-unity-physics-turn-logic-mobile-optimization-47dm

Building a Carrom Game in Unity: Physics, Turn Logic & Mobile Optimization

4+ day, 1+ hour ago   (932+ words) Carrom is one of those games that looks trivial from the outside and turns into a genuinely... Tagged with unity3d, gamedev, csharp, mobile....

Enterprise Engineering × AI
ee2.ai > category > game-development

Game Development

4+ day, 10+ hour ago   (10+ words) ee2.ai Enterprise Engineering × AI Auto Added by WPeMatico...

CG Channel
cgchannel.com > 2026 > 09 > andras-ketzer-releases-fluidninja-live-2-for-unreal-engine

Andras Ketzer releases FluidNinja Live 2 for Unreal Engine

1+ week, 3+ day ago   (635+ words) The playable demo for FluidNinja Live 2, the new version of the popular Unreal Engine visual effects system, running on a mid-range Windows PC with NVIDIA GeForce RTX 3080 GPU. Developer Andras Ketzer has released FluidNinja Live 2, the long-awaited major update to…...

Mobile Goddess
mgoddess.com > news > 7-lts-6-6-gamemeca-com

Unity 6.6 launches on the 2nd, implements CoreCLR components | Daily Mobile Gaming News

1+ week, 4+ day ago   (313+ words) Unity 6.6 launches on the 2nd, implements CoreCLR components Mobile Goddess Unity announced on the 2nd that it has released Unity 6.6 as the final non-LTS build ahead of Unity 6.7 LTS due in Q4 The release implements core pieces of the new CoreCLR runtime that…...

DEV Community
dev.to > retro-coder64 > unityaccess-major-updates-and-release-status-4cfb

Unity_access, major updates and release status

1+ week, 6+ day ago   (133+ words) ****For the past 2-3 weeks I have been working on Unity_access. For those that do not know,... Tagged with unity3d, showdev, product, screenreader....

InvenGlobal
invenglobal.com > articles > 25085 > the-era-of-guarding-game-files-is-over-the-shift-seen-by-embark

The Era of Guarding Game Files Is Over: The Shift Seen by Embark

2+ week, 5+ day ago   (1395+ words) Embark Studios has abandoned its anti-cheat strategy focused on protecting game files, shifting its center of gravity toward player telemetry analysis. Speaking on "Anti Cheat at Embark Studios" at devcom in Germany on August 24, Embark Studios Senior Software Engineer Tom…...

80lv
80.lv > articles > this-unity-asset-pack-allows-you-to-add-interactive-2d-and-3d-maps-to-your-games

This Unity Asset Pack Allows You to Add 2D and 3D Maps to Your Games

2+ week, 5+ day ago   (195+ words) You can get the pack at a 50% discount. Infinity Code released the Online Maps v5 Unity pack, which lets you add 2D and 3D interactive maps, routes, places, geocoding, GPS, elevation, and online support to your projects. You can build fully customizable maps…...

DEV Community
dev.to > mario_jgoestarosso_5c91 > building-cubelands-for-steam-an-early-alpha-generated-from-cubes-2m9d

Building CUBELANDS for Steam: an early alpha generated from cubes

3+ week, 4+ hour ago   (405+ words) I’m building CUBELANDS, an early-alpha third-person open-world action-adventure planned for Steam. Every character, tree, weapon, village, ruin and boss is made from cubes at runtime. There are no imported meshes and no imported animation clips. The project uses Three.js,…...

DEV Community
dev.to > emilioblacksmith > making-a-game-again-3bb4

Making a game again

3+ week, 9+ hour ago   (604+ words) About 3 years ago, more or less, was the last time I developed video games. I had a channel that I started around 2020-2021, called ocelotdev back then. It was a channel focused on being an extension of what Brackeys was doing…...