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Ray Tracing
RT cores, hybrid rendering, performance costs, and visual gains.
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Latest in Ray Tracing
FromSoftware’s Bloodborne Path Tracing Mod Drags The 11-Year-Old Game Into The Next-Generation, As New Proof-of-Concept Shows Transformative Lighting
17+ hour ago (403+ words) Despite releasing over 10 years ago, FromSoftware's Bloodborne is more relevant than ever before. Not only does it remain one of the most unique and beloved games directed by Hidetaka Miyazaki, but it has also become playable on PC via the…...
Battlefield 5 performance analysis: ray tracing is demanding, and DX12 runs worse than DX11
2+ day, 16+ hour ago (1306+ words) Real-time ray tracing is here, and it's no surprise it requires a beefy GPU and CPU to run well. Over the past month and a half, I've spent a good chunk of time testing and retesting Battlefield 5, with and without…...
Nvidia takes giant leap with real time ray tracing
1+ day, 22+ hour ago (797+ words) Jaws dropped earlier this year at the unveiling of the real time ray tracing Demo: Epic Games’ Star Wars “Reflections“. The dampener was the hardware needed to achieve this level of realism – a personal AI supercomputer called the Nvidia DGX…...
NVIDIA Ray Reconstruction may be adapted for the AMD RDNA 4 architecture
5+ day, 23+ hour ago (211+ words) GameGPU The AMD graphics accelerator community is discussing the possibility of bringing NVIDIA Ray Reconstruction technology to the line of graphics cards RadeonThe discussion was sparked by successful unofficial modifications to implement DLSS scaling and frame generation on third-party architectures…...
Modification UltraPunk and DLSS 5 Deliver a New Level of Graphics Cyberpunk 2077 in 8K
1+ week, 5+ hour ago (169+ words) GameGPU The Digital Dreams channel published a demo Cyberpunk 2077 in 8K resolution using graphic modification UltraPunk, a custom AdaptiveVision shader, and the DLSS 5 algorithm. The video features footage of first- and third-person city movement, car rides on busy streets, and detailed…...
AMD showcases new ray tracing tech, boosting rendering speeds while slashing VRAM use by 47x
2+ week, 1+ day ago (325+ words) Beyond helping gaming GPUs render massive counts of animated triangles, this technology also reduces memory and BVH update costs. AMD has demonstrated its latest ray tracing rendering technology, which it says is capable of reducing the memory and compute load…...
DLSS 5 in 007 First Light: experimental injector test
2+ week, 2+ day ago (393+ words) The 4K comparison set the game’s stock DLSS 4.5 profile against an experimental DLSS 5 setup applied through an injector, with full path tracing and maximum settings. An experimental DLSS 5 injector was compared with stock DLSS 4.5 in 007 First Light at 4K, under full path…...
AMD Shows Off Ray Tracing Tech That Slashes GPU Memory Use By 47x
2+ week, 2+ day ago (14+ words) TechPowerUp...
AMD details new technique to cut ray tracing VRAM usage
2+ week, 3+ day ago (156+ words) João Silva 5 hours ago Featured Tech News, Graphics AMD has published new research detailing a tetrahedral cage ray tracing technique designed to reduce memory and computational costs when rendering animated environments. AMD's Holger Gruen explains that the method encloses dense…...
AMD research shaves down 80 GB of ray tracing memory usage to just 1.7 GB
2+ week, 3+ day ago (166+ words) I don't need to get out more. Holger Gruen, a Fellow of AMD's Advanced Graphics Program, recently shared on GPUOpen that the team's tetrahedral cage demos only use "1.7 GB of BVH memory and approximately 3.3 ms for all BVH updates per…...