Latest in Ray Tracing

jonpeddie.com
570 words

Microsoft advances ray tracing with clustered geometry

DirectX preview reduces dynamic scene update costs. Microsoft has introduced clustered geometry and partitioned top-level acceleration structures (PTLAS) in DirectX Agility SDK 1.722 Preview, giving game developers new tools to reduce the cost of maintaining ray-tracing data in complex, dynamic scenes.

Ray Tracing

RT cores, hybrid rendering, performance costs, and visual gains.

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